Sunday, September 14, 2008

Ardboyz Witch Hunters

So after all the mix up's about kill points I decided to take a mechanized sisters list. The army I took was.

HQ
1 Canoness w/ eviscerator
5 Celestian bodyguard w/ 2 melta guns, immolator w/ tl heavy flamer, smoke

1 Canoness w/ eviscerator
5 Celestian bodyguard w/ 2 melta guns, immolator w/ tl heavy flamer, smoke

Elites
5 Celestians w/ 2 melta guns, immolator w/ tl heavy flamer, smoke

5 Celestians w/ 2 melta guns, immolator w/ tl heavy flamer, smoke

1 DH Inquisitor w/ emperors tarot, terminator armor, null rod, psy-cannon, psychic hood

Troops
10 Battle Sisters w/ 1 heavy flamer, 1 flamer, 1 vss w/ book, rhino w/ smoke
10 Battle Sisters w/ 1 heavy flamer, 1 flamer, 1 vss w/ book, rhino w/ smoke
10 Battle Sisters w/ 1 heavy flamer, 1 flamer, 1 vss w/ book, rhino w/ smoke
10 Battle Sisters w/ 1 heavy flamer, 1 flamer, 1 vss w/ book, rhino w/ smoke
10 Battle Sisters w/ 1 heavy flamer, 1 flamer, 1 vss w/ book, rhino w/ smoke, searchlight
10 Battle Sisters w/ 1 heavy flamer, 1 flamer, 1 vss w/ book, rhino w/ smoke, searchlight

Heavy Support
1 Exorcist w/ smoke
1 Exorcist w/ smoke
1 Exorcist

So that ends up being 13 tanks 8 of which start on the table during the dawn of war deployments.

How the army works. Really basic run forward and flame and melta stuff. The DH Inquisitor w/ psy cannon is there for shooting daemons if I happen to run into them and he's there for the +1 to go first. I think choosing first or second will be a huge advantage for the scenarios. Normally I will want to go first unless I face a lot of deep strikers or another mechanized list. Especially in the dawn of war scenarios where if you place first you can really limit your opponents deployment. In spacing out 8 tanks along the table edge I can restrict my opponent to the back edge of his table side. The searchlights are there for the first round of dawn of war. My rhino's will jump forward and light up 2 targets for my exorcists to shoot when they roll on the table the first turn. This way my army is effective from turn 1 on in every mission, except for the 2 celestian squads.

No comments: